The team that I sat down with comprised of: Jonathan Knight, General Manager, ChefVille, Helen Sims, Product Manager, ChefVille, Jason Everett, Executive Producer, ChefVille and Mike Starbird, Director of Product, ChefVille. After all, the game development process included involvement from Zynga’s Master Chef. That’s a pretty tall order for any game, but it looks like ChefVille has nailed it. What’s ChefVille you ask? It’s a game that lets you open your own restaurant, grow and buy your ingredients, impress and compete with your friends and meet new people. To say that there are a lot of moving parts at Zynga would be putting it lightly, but it’s impossible not to note what a fine-oiled machine the company is at this sort of thing. What does it take to launch a successful social game on the Web? I made it my personal goal to find this out and boy did I learn quite a bit. They’re a mix of folks with vast experience in gaming, going back to the glory days of Activision. Other than getting to take an early in-depth look at the game, I was able to sit down with some of the key team members on the project. So you’ve got a team that has worked on a game for quite some time, going “live” has to be a pretty anxious moment, right? I spent some time last week with the Zynga team working on the game ChefVille, which will be launching its baby to the world this week.
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